Shindo Life — Modes

Shindo Life features RPG/Adventure, Dungeons, War, Arena/Conquest, and Competitive. Each mode emphasizes different goals — from leveling and farming drops to objective-based PvP and ranked play.

Mode typesPvECo-opPvP

Mode comparison

ModeTypeBest forRewards
Open-world villages, missions, world bosses, exploration
Mixed
Leveling, learning spawns, hunting bosses with Private Servers
XP, Ryo, scroll drops (sub-abilities, tools) from bosses
Instanced encounters with waves/boss fights
Co-op
Coordinated farming with friends; focused combat practice
Good XP and Ryo per clear; chance at mode- or item-related drops (varies by dungeon)
Wave defense and boss phases on a large map
Co-op
Team leveling and long-form co-op grinding
Steady XP/Ryo across waves; boss phases can drop notable items during events
Objective-based PvP (control points) and team skirmishes
PvP
Practicing match-ups, objective play, learning counters
XP/Ryo scaled by performance; good for live PvP experience
Fair, normalized PvP with ranking
PvP
Climbing ranks; testing optimized builds and execution
Rank progression; XP/Ryo; seasonal cosmetics may rotate

Navigation

RPG / Adventure

Open-world villages, missions, world bosses, exploration

Best for

Leveling, learning spawns, hunting bosses with Private Servers

Rewards

XP, Ryo, scroll drops (sub-abilities, tools) from bosses

How to access

Play → RPG/Adventure → choose a village (e.g., Ember, Nimbus, Haze, Dunes, Obelisk)

Tips

Run green/orange missions, train on logs, and route world boss timers. Great early game progression.

Dungeons

Instanced encounters with waves/boss fights

Best for

Coordinated farming with friends; focused combat practice

Rewards

Good XP and Ryo per clear; chance at mode- or item-related drops (varies by dungeon)

How to access

Play → Dungeons → pick a dungeon; queue solo or with a party

Tips

Learn mechanics and burst windows; compositions with stuns/iframes help. Shorter, repeatable runs.

War

Wave defense and boss phases on a large map

Best for

Team leveling and long-form co-op grinding

Rewards

Steady XP/Ryo across waves; boss phases can drop notable items during events

How to access

Play → War

Tips

Bring AoE, mobility, and sustain. Communicate roles (adds, boss kite, revive). Best with a squad.

Arena / Conquest

Objective-based PvP (control points) and team skirmishes

Best for

Practicing match-ups, objective play, learning counters

Rewards

XP/Ryo scaled by performance; good for live PvP experience

How to access

Play → Arena / Conquest

Tips

Play the objective. Coordinate bursts and peel for allies. Custom/Private lobbies are good for scrims.

Competitive (Ranked)

Fair, normalized PvP with ranking

Best for

Climbing ranks; testing optimized builds and execution

Rewards

Rank progression; XP/Ryo; seasonal cosmetics may rotate

How to access

Play → Competitive

Tips

Warm up in Customs first. Respect cooldown cycles and stamina/chi management. Mirror matches test fundamentals.

Modes FAQ

Which mode levels fastest?

Run village missions and log training early, then farm War or short Dungeons with a team. Ranking up increases EXP multipliers.

Where do most item drops come from?

World bosses in RPG and some dungeon bosses. Track spawn times and use Private Servers to hop efficiently.

Is Ranked different from Arena?

Yes. Competitive uses normalized settings and a ranking ladder. Arena/Conquest focuses on objective PvP and casual team fights.

Solo or Co-op for progression?

Solo is fine in RPG for missions and exploration. Co-op shines in War/Dungeons for faster clears and safer boss phases.

How do I access these modes?

From the main menu, choose Play, then pick RPG, Dungeons, War, Arena/Conquest, or Competitive. Some playlists rotate or change with updates.

Notes: playlists, rewards, and drop pools can change with updates; check in-game patch notes or RELL Games posts for the latest specifics.